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There are several types of card templates which are needed, and only a few criteria to satisfy;

Criteria

- Sharp and clean design
- Minimalistic style appropriate for a futuristic setting
- All blank data spaces must be present in the blanks
- Blanks must be in .png format with a high resolution (>720p preferred)
- Each blank template must have appropriate color variations; these are simplistic, and should only take a decent artist a few clicks and saves.
- Must be willing to draft the blanks before applying laborous detailing, in case of necessary edits. I will pay extra in case of more than three (flexible) edits.
- Be aware that the cards will be incorporated into a user interface allowing players to inspect elements of the card, as well as tweak and customize the unit or equipment in question.

Templates needed;

- Unit Card; Unit cards are used to airdrop recently cloned members of your squad into your commander's vicinity, as well as to airdrop in grunt units. These are only drawn when the appropriate unit is dead or recovering, and are replaced with unique ability cards when they are alive.

- Ability Card; Ability cards are unique to each class, and can be used on your living units to use special abilities that they have unlocked. If no living members of your squad can use an ability card, they will be replaced with a Unit Card to have them airdropped in.

- Tactic Card; Tactic cards affect all units in a certain vicinity of the unit they are used on, and will alter their behavior or attributes for a brief time.

- Weapon Card; An equippable weapon usable by units.

- Gear Card; An equippable piece of armor usable by units.

- Building Card; A card which is used to construct a building or structure with the appropriate resources.


(((MY BUDGET IS SLIGHTLY FLEXIBLE)))
Hello and merry christmas to all you brilliant artists on this odd little site!

I'm looking for a character artist as mentioned above to work on character designs related to a webseries which is in the early planning phase. I'm hoping to give one of you lesser-known artists a shot for three reasons; 1. is because I usually have great results from the "hidden gem" artists I've hired in the past. 2. is because it feels great to help fledgling artists fill up their portfolios (and their wallets, of course!). 3. Is because they don't charge 400 bucks per sketch.

This being said, I am on a budget, and would like to keep things below 30USD (28EUR, 25GBP, 1800R, etc.) per character if at all possible. I may, however, contact you in the future for shading and coloring! I'd just like to get as many of the cast drawn out as I can as soon as I can.

An art style I'm quite in love with from the perspective of texturing models (as I do plan on doing this in 3d, not live action) is definitely semirealistic cel shaded. If you're good at working with that style, PLEASE APPLY!

Just to clarify, in case my multiple mentions of 3d modelling confused any of you, I'm not looking for models.

Here's some setting and style information for this project;

- Cel-shaded realistic is the preferred style. I'm aware I'll probably be going for B&W sketches, and I'm also aware that cel-shading is a coloring style mostly. I hope I'm not being confusing ;-;

- These characters live in a sci-fantasy setting. Expect both battlesuits and sorcerers in the mix. For those of you who can't draw mechs, I can confirm there are exactly zero mech pilots in the cast!

- Some characters in the roster have slightly grotesque traits, being infected by the Blight. I'll go into detail about this once I hire you, but think zombieitis.

- A wide variety of ages exist, mostly because of flashbacks. You'll probably wind up drawing characters as youngsters, adults, and elders in some cases.

- I despise unnecessary oversexualization of female (and male, but females usually get the boob armor treatment more than males get the unnecessary codpiece treatment!) characters. You can't take a female soldier seriously if she's wearing a metal bikini of a "hazmat suit", after all.

- Not everyone is human in this universe. Quite a few of the characters are different races, though I've got generic references for them all on hand.

    -Humans; Well... I think you know what humans look like. Just a gut feeling.
    -Ma'arani; The evolutionary ancestors of the human race. Hailing from Mars, Ma'arani      look very similar to humans, though they have rather large eyes, a lighter frame,        and have extremely pale skin. With enough makeup, a Ma'arani can easily pass for a      human.
    -Zhaekileans; Their origins are unknown, as they are a highly xenophobic people. A        sapient insectoid race, Zhaekileans are almost eternally on life support in order to        survive on planets with significant gravity. While they have a very slim stature, they      are surprisingly strong thanks to their very dense muscle structure and their near-       zero body fat content.
    -Cladorians; Like Zhaekileans, the origins of the Cladorian race are unknown, even to      Cladorians. Cladorians strongly resemble lions, and have a tendency to run around        on all fours. They originally lived on the closest planet to the star Makida II, and            have adapted to living in very hot temperatures.
    -Somai'i; The Somai'i are a race of reptilian hunter gatherers. While they have a            rather fearsome appearance, culturally they are very pacifistic and shamanistic. 

-Don't worry, I've got much better descriptions of each.. and for all but one, I even have generic references, as mentioned.

- Your projects won't be dropped on your head all at once, I'll give you characters one or two at a time. This is so that I can actually pay you for your work in a timely fashion! I hate to keep artists waiting for their paycheck. It makes me feel like a terrible person.

IF THIS SOUNDS LIKE A PROJECT FOR YOU, PLEASE DROP ME A NOTE OR A REPLY INCLUDING YOUR PRICE GUIDE, AND IF POSSIBLE SOME OF YOUR PAST WORK.

PAYMENT VIA PAYPAL.
The card template needs the following elements;

Sprite
Each card will have its corresponding sprite in its art section. if it is a tech or verse card, it will have a simple graphic depiction of the effect. This area can be left blank, with or without a removable tag denoting the sprite's designated spot.

Name
Each card will have its name displayed on the card graphic.

Effects
If a card has a special ability, or a variable effect (such as a talent, deployment, last wish, or vengeance effect, or a completely unique effect). If the card has no effect, no text is displayed.

Energy cost
Every card costs either 1, 2, or 3 energy to play.

Size
Every card takes up an X by X area on the field ranging from 1x1 to 10x10.


Properties
These vary by card type. We'll need four slightly altered templates because of this.

FOR UNITS
Life, Attack power, Attack range, Stamina, Food cost, Industry cost, Science cost.

FOR VEHICLE AND SATELLITE UNITS
Life, Attack power, Attack range, Fuel, Food cost, Industry cost, Science cost.

FOR TECHS
Food cost, Industry cost, Science cost

FOR VERSES
Red rune cost, Blue rune cost, Gold rune cost, Black rune cost, White rune cost
Verse cards can only be run in verser decks, and therefore only one color scheme is needed for this type of card.


Variations
There are four categories of card which should have slightly differing color schemes;

Basic: Usable by any deck. Most buildings fall into this category.

Hunter: Only usable by hunter decks. In the lore, a hunter is a master of armed martial arts. Their unique units are all beefy melee units, and have the unique mechanics Armor, Deploy, and Berserk

Soldier: Only usable by soldier decks. In the lore, a soldier is a very basic warrior who is a master of guns. Their unique units all have extended range and stamina, and have the unique mechanics Eagle Eye, Grenadier, and Minefield

Verser: Only usable by verser decks. In the lore, a verser is a master of elemental control, manipulating the forces of Fire, Ice, Lightning, Gravity, Light, and Dark. Their unique units have a penchant for dealing AoE damage, and have the unique mechanics Meditate, Charge, Restore, and Vampire


If you could give me a price estimate on this, it would be very helpful!
If you are selected, you will receive a note indicating so.

Our budget is quite limited at the moment.

ALSO: The game has a sci-fi theme to it; no scroll or old paper looking cards!
ALSO: This is not going to be a physical TCG: it is an online TCG/RTS hybrid. Elements can pop off of the actual card graphic itself if you think it would look nice.
I'm looking for concept sketches of various members of The Blighted enemies.
The Blight is a parasitic worm which infects a host, mutates it, and transforms the host into an aggressive combat form.

The Blighted are a type of enemy which can be encountered in the open world. These enemies also participate in powerplay.

If you currently are working as a freelancer for Atlas Digital Studios, don't reply here. I've already either tasked you to something or are planning on tasking you to something very soon. Just grabbing more artists to add onto our gallery and speed up workflow :D
So, I've posted on here a lot, both in the paid jobs section and the projects section when something goes horribly wrong in the studio (like the time when the printer got mad and started spewing out server logs... so much wasted ink and paper)

Well, I'm hoping to get a tiny job done for little cost, and I'll offer 200 points for this. It's a really simple job, honestly. Six icons, each one representing a different type of rune available to the Verser type characters in a game my studio is working on.

You'll get your name in the credits, and you'll get the points. Right now, our server died and we're out of money for this half of the month.

Red: Red runes are used to cast verses from the Aliga school, which focuses on fire, burning, chaos, and destruction.

Blue: Blue runes are used to cast verses from the Ihrai school, which focuses on water, ice, protection, and serenity.

Gold: Gold runes are used to cast verses from the Shulga school, which focuses on lightning, focus, control, and order.

Orange: Orange runes are used to cast verses from the Zenura school, which focuses on gravity, earth, manipulation, and deceit.

White: White runes are used to cast verses from the Resta school, which focuses on light, healing, radiance, and life.

Black: Black runes are used to cast verses from the M'gida school, which focuses on darkness, decay, absorbtion, and death.


The rune symbols should be fairly minimalistic symbols, each indicating the elemental alignment and the functions of the type of energy held in a rune. Only effect that you should consider using would be a glow; no silly crackles or weathering. Again, it's not really a complex job. Shoot me an email (lordvoltain@outlook.com), or a note and we can get started.

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Lord-Voltain
Gerard Atlas
United States
I am the head of design and president of a small independent game studio located... well, actually nowhere at the moment, though we will be setting up shop in Atlanta, GA sometime next year!

I peruse deviantart to find freelance artists who haven't been freelancing for very long for two reasons;

1. Because I understand it's difficult to get in the business, and I love helping out independent artists like myself. I know what it's like to have ramen as a spirit animal :)

2. The price is right. Less experienced artists have a tendency to work within our price range (which is pretty small given the state of our studio at the moment). It isn't exactly possible for us to even post an ad on artstation, let alone shell out the thousands of dollars that top notch artists tend to charge for their work.

You won't find very much about our studio, since at this point all the development we are doing is in the form of concept art, concept notes, and early engine design. We don't need to get any hype trains rolling quite yet, so the four of us just lurk in the background; our time will come, but we need to finish this damn engine first!


I myself am a writer and a coder, going to college at the DAVE school in Orlando, FL with two of my fellow team members for a degree in game design, while the other two lucky sods on the team graduated from Ringling [jealousy intensifies].

If you're interested in joining the project, shoot me an email at lordvoltain@outlook.com for some information on what exactly our project is. Be warned; it's not very impressive aside from the hundreds of calculations we've done so far. We're college kids with big dreams; if you don't mind joining us on eventual revenue share, we'd always appreciate the brainstorming power :)
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:iconninth-00:
ninth-00 Featured By Owner May 5, 2017
So you're going to try to scam artists by pretending to be a real company? If you were a legitimate company, I'd expect demonstrations of your work. All I see are words. How awful of you to try steal from hard working artists. That is so disgusting.
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:iconsketchyrae:
SketchyRae Featured By Owner Jun 5, 2017
I'm concerned now. I just got a note about commissions. :iconpapmingplz:
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